EXPERIENCE
Visual Concepts, Novato, CA
2/2006 – current
Lead
Environmental
Artist
NBA 2K9, 2K10 and 2K11
·
Manage
the environment art team.
·
Paint
concept art for generic street courts.
·
Set
up art lighting pipeline.
·
Work
with programmers to set up file structures and pipeline
for arena art
assets.
·
Create
outsource schedule.
·
Create guideline as well as critique
outsourced assets.
·
Set
up guidelines for modeling and texturing arenas to match
reference.
·
Set
up production schedule for environment art.
· Coordinate
models for weekly life drawing sessions.
Environment Artist
NBA
2K8
·
Model,
texture and light assets according to reference to match
real live arenas.
·
Rig
environmental models to basic skeletons for animation.
·
Optimize
assets according to engineer's instruction.
· Create
logos and signage of teams according to NBA color
guidelines.
·
Worked
with testers to fix environment art bugs.
·
Create
UV animation for video screens and signs for indoor court.
NCAA College Hoops 2K8
· Helped
with bug fixing and matching floor to reference according
to NCAA guidelines.
NBA
2K7
·
Model,
texture and light
outdoor environment for Street Court Mode.
·
Design
original outdoor court.
·
Worked
with testers to fix environment art bugs.
Electronic
Arts, Redwood
City, CA
6/2005 – 12/2005
Environmental
Artist _ Godfather
·
Worked with testers and designers to create
collision for objects and terrain
·
Make sure collision
works according to game play
·
Work with audio for
proper tagging of surfaces for sound effects.
·
Optimize collision
for budget.
·
Worked with neighborhood owners to assemble the
world
and optimize it to fit within
budget.
·
Created building assets according to specs.
Freelancer
for Salt in Paper Studio 6/2005
· Worked
with designers to conceptualize 21 stylized 2D characters
that appeal to the
13-
25 age market for product lines.
Fox
Racing, Morgan Hill, CA
11/2004
– 6/2005
Design Intern
·
Worked with graphic designers to create apparel graphics
and
variation of company logo
that is consistent with company
image.
SKILLS
·
Character design,
concept/environmental drawings, painting.
·
2D and 3D Animation
·
Proficient in Maya 8.5, Adobe Photoshop, Adobe Illustrator
·
Print graphic design
·
Working knowledge of PC and Mac, Windows systems.
·
Microsoft Word and Microsoft Excel
·
PerForce
·
Basic
knowledge of Java
PROJECTS
Student
Film Project “Stoopid Movie”
10/2005
·
Model,
texture and animate introductory sequence.
Student
Film Project “Neighborhood Roots”
7/2004
·
Clean up traditional animation
·
Model and animated 3D sequence and render it as a 2D
sequence.
EDUCATION
Marin
Community
College
Current
San
Jose State University
9/2000 –6/2005
Bachelor of Fine Art in Animation/Illustration, Magna Cum
Laude
REFERENCE
·
Amber
Long, Art Manager
Toys for Bob, amberlongnet@yahoo.com
·
Roy Tse, Animation
Director
Visual Concepts, TEL (415)
479 3634
·
Konrad Dunton, Technical Art Director
Electronic
Arts, TEL (650) 628 5084
|