EXPERIENCE

             Visual Concepts, Novato, CA                                           2/2006 – current           
            

              Lead Environmental Artist 
              NBA 2K9,  2K10 and 2K11
            
  · 
Manage the environment art team.
              ·  Paint concept art for generic street courts.
              ·  Set up art lighting pipeline.
             
·  Work with programmers to set up file structures and pipeline for arena art assets.

              ·  Create outsource schedule.
             
·  Create  guideline as well as critique outsourced assets.
              ·  Set up guidelines for modeling and texturing arenas to match reference.
              ·   Set up production schedule for environment art.
           · 
Coordinate models for weekly life drawing sessions.

              Environment Artist
              NBA 2K8
             
·  Model, texture and light assets according to reference to match real live arenas.
              ·  Rig environmental models to basic skeletons for animation.

              ·  Optimize assets according to engineer's instruction.
           ·
  Create logos and signage of teams according to NBA color guidelines.
          
·
  Worked with testers to fix environment art bugs.
              ·  Create UV animation for video screens and signs for indoor court.

             NCAA College Hoops 2K8
           ·
  Helped with bug fixing and matching floor to reference according to NCAA guidelines.

             NBA 2K7 
             · 
Model, texture and light outdoor environment for Street Court Mode.
             ·  Design original outdoor court.
             ·
  Worked with testers to fix environment art bugs.
                                 
             
            

             Electronic Arts, Redwood City, CA                                       6/2005 – 12/2005          
            
Environmental Artist _ Godfather
             ·  Worked with testers and designers to create collision for objects and terrain

            
·  Make sure collision works according to game play
            
·  Work with audio for proper tagging of surfaces for sound effects.
            
·  Optimize collision for budget.
             ·
  Worked with neighborhood owners to assemble the world and optimize it to fit within
             budget.
             ·  Created building assets according to specs.

Freelancer for Salt in Paper Studio                                         6/2005
            
·  Worked with designers to conceptualize 21 stylized 2D characters that appeal to the 13-

            25 age market for product lines. 

            Fox Racing, Morgan Hill, CA                                                  11/20046/2005                Design Intern
           
· Worked with graphic designers to create apparel graphics and variation of company logo
            that is consistent with company image.            

SKILLS

· Character design, concept/environmental drawings, painting.
·
2D and 3D Animation
·
Proficient in Maya 8.5, Adobe Photoshop, Adobe Illustrator
· Print graphic design  
· Working knowledge of PC and Mac, Windows systems.
· Microsoft Word and Microsoft Excel
·
PerForce
· Basic knowledge of Java 

PROJECTS

Student Film Project “Stoopid Movie”                                        10/2005
           
·  Model, texture and animate introductory sequence.

Student Film Project “Neighborhood Roots”                               7/2004
            · Clean up traditional animation
           
· Model and animated 3D sequence and render it as a 2D sequence.

EDUCATION

Marin Community College                                                                Current
            San Jose State University                                                     
           9/2000 –6/2005
            Bachelor of Fine Art in Animation/Illustration, Magna Cum Laude
      

REFERENCE

· Amber Long, Art Manager 
               Toys for Bob, amberlongnet@yahoo.com 
 

· Roy Tse, Animation Director 
                Visual Concepts, TEL (415)  479 3634

· Konrad Dunton, Technical Art Director
               
Electronic Arts, TEL (650) 628 5084